Serious Games
Queers in Love at the End of the World by Anna Anthropy
– Demonstrates how text-based games can be both short and personal.
– Additional coding can be utilized to add features to text-based games like timers.
SPENT by McKinney
– Shows how media can be combined with text to enhance experience.
– Text-based games can be used to express humor.
– Illustrates how text-based games can give players various experiences through role play.
– Gives players situational empathy for others facing various life-choices.
Syrian Journey by BBC
– Shows how games can engage players in current political topics.
– Artwork can dramatically enhance the game experience.
Playful Games
Escape from the Man-Sized Cabinet by Stephen Colbert
– Shows how media can be combined with text to enhance experience.
– Text-based games can be used to express humor.
Seedship by John Ayliff
– Deep Sci-Fi game based on risk and reward that is heavily replayable.
– Relies on randomly generated events and coding to create rich story variety.
Faculty Made Games
Anne Boleyn by Kathleen Crowther
Biochem Adventures by Christina Bourne
Contain-Gen by Annemarie Mulkey
Las medias rojas by Julie Ward
Lingu by Mark Norris
Sanctuary by Lauren Horn Griffin
Units by Eric Abraham
Additional Games
CAPITALISM The Role Playing Game by Soda51
Depression Quest by Zoe Quinn, Patrick Lindsey, & Isaac Schankler
Election Simulator 2016 by Keegan Long-Wheeler
Enthymeme by Alayna M Cole
Healing Words by Keegan Long-Wheeler & John Stewart
June 2013, You Clean Your Room by Jimmy Evans
Lisa vs. the Tornado by Lisa Brown
Mission US by These People
Moments by David Jagneaux
Discussion – Meaningful Play
What is Meaningful Play?
- What makes these games educational? Valuable? Critical?
- What narratives did you like best?
- What game mechanics were most fun/interesting/challenging/memorable?