Day 1

Introductions, Goals, Expectations (10AM)

We’ll spend some time getting to know one another and the journey we’ll be undertaking. Over three days, we’ll build and complete Twine games/prototypes (or as close to completion as possible). The game design process is rich with topics we’ll explore further through discussion. In particular, we’ll consider ways in which games, game design, etc. might be engaging components of curriculum.

Lastly, this professional development is meant to be fun! 🙂

Play games

Serious Games

– Demonstrates how text-based games can be both short and personal.
– Additional coding can be utilized to add features to text-based games like timers.

– Shows how media can be combined with text to enhance experience.
– Text-based games can be used to express humor.

– Illustrates how text-based games can give players various experiences through role play.
– Gives players situational empathy for others facing various life-choices.

– Shows how games can engage players in current political topics.
– Artwork can dramatically enhance the game experience.

Playful Games

– Shows how media can be combined with text to enhance experience.
– Text-based games can be used to express humor.

– Deep Sci-Fi game based on risk and reward that is heavily replayable.
– Relies on randomly generated events and coding to create rich story variety.

Faculty Made Games
Event More Games

Reflection & Brainstorming

  • What are the highs & lows of the games we played?
  • What makes these games educational? Valuable? Critical?
  • What games/narratives did you like best?
  • What game mechanics were most fun/interesting/challenging/memorable?
Brainstorming First Game

  • Brainstorm game ideas – Instructions before lunch break.

Lunch (12PM)

Picture of fruits and vegetables.
Shared Notes for Today Google Docs

Planning (1PM)

First Game Ideas
  • Brainstorm game ideas
  • Outline game story (storyboards)
  • Start planning games
  • Explore game ideas
Install Twine

Install the Twine desktop app or use the Twine web app in your browser.

Twine logo showing a split in pathways.

Explore Twine
  • What is Twine? – Twine is a free, open-source tool that can be used on any device. Users create a visual storyboard linking together the passages of their text. Twine is easy to learn and implement, and it teaches aspects of HTML and web literacy.
  • 1st Twine Syntax – The most important tool—linking passages:

Link passages using [[this syntax]].

Twine Storyboard showing how [[]] syntax links passages

Here’s a variation on the [[syntax|Passage Title]].

Twine Storyboard showing how [[|]] syntax links passages

  • Video Guide – If you want to learn more beyond the 1st Twine Syntax, start here:


  • What are the major take aways from today?
  • Are you more interested in making games for students to play or having students design games? Why?
  • How does eXperience Play relate to digital storytelling?

Shared Notes for Today in Google Docs